Software developer at small and medium start-up studios since 2011. Worked on 6 released mobile, desktop and Hololens applications, which have totalled over 50m downloads. The Trail and Godus were awarded by Apple as one of the 'top 10 games of 2016' and 'App Store Best of 2014' respectively.
Deep understanding of game software development, including gameplay, physics, rendering and shaders, profiling and optimisation, VR/AR, UI, audio, networking, art pipeline design and support tools, task breakdown and estimation. Expert use of Unity game engine.